Like Uncle Broadsword feels like a character from a specific mappack but for some reason is now his own character (it's the one eyed guy in the thumbnail) I'd imagine it would be really painful designing levels with him in mind if people are using multiple characters.Īnd the non Mario characters really make this feel cluttered to me, Snake feels like a glorified link re skin with less maneuverability. Zelda for example she seems broken to me, for starters that teleporter move I'd imagine would be really troubling if it's possible to get yourself trapped in ceiling spaces, and from a showcase I saw she also has the ability to reset ? blocks which could seriously break levels in major ways. Most of the characters in SMBX mostly played similar to each other, while some had some advantages over others I feel it was overall decently balanced (Link's downstab is the closest thing I could think to being close to overpowered)īut from what I've seen most of the new characters seem to be designed for specific types of levels design and would require multiple playthroughs with different characters. The biggest part of these updates I've seen are the LunaDLL programming thing and New characters, from what I've seen of the latter I'm not exactly a fan, X? You can try out the latest Beta of Super Mario Bros.If I remember correctly apparently Ninja Bomberman was actually a data file found in the EXE version of SMBX before it got canned, don't quote me on that.Īlso Chaoxys those features are actually exclusive to that mappack, it's an example of what LunaDLL can do.
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